故事连载2:了解新环境——北京OpenParty(OP)的例子
http://www.haokanbu.com/story/262450/

参加北京OpenParty(OP)的见闻——人们是如何进行终身学习的

通过北京OP活动,我们可以了解到除了传统课堂和有组织系统强化培训之外,人们还可以进行一种更加灵活开放、自由选择、不断延伸的交流学习。

2010年8月28日下午,我和余波同学代表教育大发现社区,第一次参加北京OP的8月份活动。OP是由北京的多个技术社区,为北京IT从业人员营造一个交流、表现、学习、生活、发展、进步的空间。OP活动按月举行,活动的组织,会首先通过网络征集话题,即活动中大家面对面时,有组织地分享哪些具体话题,这需要提前通过网络征集并确定下来。这一次我和余波提交分享的话题是“在网络社区中如何更好地学习”。

以下是我参加8月份OP活动的见闻和感受。

1.OP活动现场

我们去的现场,是一个叫ThoughtWorks公司,空间很大,办公桌上放着电脑和各种办公用品。我们这些陌生的人,可以在这里自由地走动,可以坐在任何一张办公椅子上,可以自由地说话。ThoughtWorks公司,开放这样的环境,给来这里聚会的人。这是这次活动,给我印象最深刻和触动最大的地方。

活动开始是新人介绍,即第一次来现场参加OP活动的新人自我介绍。大家一点也不拘谨,抢着话筒,要表达自己,我也不例外。

其次是“投票”环节,统计有多少人对你的话题感兴趣。分享话题的人用一分钟介绍自己的分享内容,然后所有活动与会者举手表决,是否对你的话题感兴趣,感兴趣的举手,现场统计感兴趣的人数。并据此进一步确定当日所有话题分享的时间与分会场安排。活动与会者就是根据这样的话题分享实施安排表,灵活地选择自己感兴趣的话题去参与交流。

话题分享正式开始之后,几个不同的分会场,同时进行,在这个过程中,活动参与者就需要确定每场的时间段,自己对什么感兴趣,选择哪个话题的分会场参与。

参与每一个话题分会场的过程,一方面可以就话题内容本身,因着众人的参与,对每位参与者来说,都是一个开阔思路的过程,另一方面也是结识朋友的过程,因为大家对同一个话题感兴趣,这种结识朋友产生的人群连接,随着时间,会产生种种的可能性。例如,我和余波同学那天分享完“在网络社区中如何更好地学习”话题之后,随后的收获就是,有几位自由软件爱好者和高手,就加入了教育大发现社区邮件列表,来跟教育人群分享这方面的内容。

2. 创造学习环境

我们所处的这个时代是个充满变化的时代。如何适应变化,本身就是一种需要习得的能力。其中一种比较有效的学习方式,就是组织像OP这样的活动。从一篇对北京OP发起人之一Tin的采访[],可以看到OP活动发起者,他们是IT行业中的Geek,他们需要不断地更新视野,他们就自己组织起来,创建OP活动,来满足自身不断学习的需要。

[http://www.cityweekend.com.cn/beijing/articles/mag-bj/peeps/interview-tin-yue-tian-gets-busy-with-the-beijing-open-party/ ]

由此,可以看到,我们是可以自己去创造自己想要的学习环境和学习方式,可以通过有效的组织管理,来获得更好的学习效果,来与时俱进,甚至由此来推动社会的发展。

对于在职教师而言,我们也是可以这样做,来共同创造自己想要的学习环境和学习方式,通过有效的组织管理,来获得更好的学习体验,来与时俱进,并进而把这种与时代发展相应的学习活动组织方式,带入校园。

3.社区的组织作用

通过OP的例子,我们也可以发现,OP活动把关注OP活动的人群,不断地连接起来,这样人群连接的过程,是滚雪球效应式的不断地延伸和拓展,每一次活动,都有与此次活动相关的碎片信息,这些碎片信息可能是活动的公告,也可以是哪位与会者的一篇日记或者一张活动照片,藉着这些碎片信息,就会不断连接可能的人群。

例如我在好看簿网站中写的故事,“8月 BeijingOpenParty ”[ http://www.haokanbu.com/story/262387/] 就是一个具体例子,通过这一碎片信息,会不断地连接相关的人群。

今天的互联网,在通过各种方式,连接人群。

然而,有相互关联的人群,并不代表人群的力量就能够被充分地挖掘和运用起来,这就需要通过社区方式来更好地组织。一般来说,社区的有力组织,需要相对稳定的社区服务团队,来推进社区各项事务的发展。例如OP活动的发生,OP活动组织团队做了大量的服务工作。

例如组织8月OP这样的开放活动,需要提前做很多的预备工作。OP组织者之一CleverPig,在现场活动之前,就曾三次发邮件向OP社区圈子中的成员公告和及时互动信息:

 Openparty8.28活动准备中的调查(8月14日),了解大家对哪些方面的话题感兴趣和期待。

 OpenParty8月活动开始报名(8月19日),通知参加活动的朋友可以在线报名了。

 OpenParty 8月活动话题预告(8月23日),根据参与话题分享人员提交信息,及时跟社区中所有人员互动更新的话题。

现场活动结束之后,参与者比如我自己,可能有一些参与感受,通过一定的方式表达出来,那么OP组织团队,还会通过网络方式收集参与者的感受与反馈,以更好地促进分享。另外现场各种图片、PPT、视频等,都进行整理,通过网络进行进一步分享。这些分享分布在不同的网络中,如在Twitter、Flickr、Slideshare、Youku 、FaceBook等不同网络中。

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故事连载1:了解新环境——网络 人群 社区
http://www.haokanbu.com/story/262434/

1. 连接人群

互联网已经不再是10年前的互联网。

10年前我们用互联网,主要行为是根据需要通过网络查资料。那个时候,用同一个关键词、有着相关查询目标不同的人,不大可能通过网络建立联系或相互结识。

今天的互联网,是促进不同的人,相互结识的网络。

在互联网中,只要有共同关注或兴趣点的人,都有可能建立起联系。比如都喜欢图书《我是一只IT小小鸟》的人,因着这本书可能在网络上建立起联系,甚至可能去参加同一个读书沙龙,甚至由原先互不相识,变成合作共事的朋友,变成知己。

互联网因着各种可能的因素,把不同的人联系起来,形成人群。

豆瓣网站上《我是一只IT小小鸟》,把跟这本书相关的人和信息,都联系在一起。
http://book.douban.com/subject/4006425/

2.网络社区

网络连接的是人群,人群存在的基本组织方式,是网络社区。同一个人可以属于不同的社区。同一社区也可能聚集各种背景的人。

例如“教育大发现”社区(SocialLearnLab.org)聚集了关注新媒体新教育的人群,这个人群细分又各不相同,有中小学教师,高校教师,在校研究生,本科生,企业人士等。社区成员通过新媒体新技术的不断自我实践,来体验新的学习成长方式,来推进教育教学的不断改进。

社区成员通过参与社区中的活动,不断地相互熟悉,缔结友谊,并进而形成共同的社区身份和社区归属感。社区成员也是通过社区,通过参与社区活动,来挖掘和释放自身的潜能和创造力。因为,网络社区是人群云集的地方,各种思想观点的碰撞,造就各种可能性,各种可能性为个人挑战自己的成长,创造各种机会。

3.网络与现实

网络连接人群,延伸人们的社会存在空间。人们通过网络,通过社区组织,协作对话,合作做事。

人们做事关注的焦点,是事情发生的本质,做了什么,意义价值是什么,而不是关注事情的形式,是通过网络做的,还是通过非网络做的。

不过,从网络社区人群的社会行为发生来看,我们已经很难说,什么是基于网络,什么是基于非网络,什么是基于虚拟,什么是基于现实。就像当你用手机打电话,事情发生的本质,即与远端的人进行了通话,而不在于是否用了移动会话的方式。

互联网对于我们而言,对是网络还是非网络,是虚拟还是现实的形式区分,会随着网络自身发展,逐步地淡出人们的视野,人们更多关注所做事情的自身意义和价值。人们在一起如何创造出更有益人类发展的生存空间,如何让生命的存在,更富意义和美好。

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8 月 BeijingOpenParty

August 29th, 2010

好看簿中的图文故事记录:
http://www.haokanbu.com/story/262387/

昨天跟余波同学代表教育大发现社区与去参加OpenParty,做网络学习的话题分享。

这次活动对我触动比较大的有三个方面:
企业的行为;
活动人群的状态;
活动组织的方法。

周末的Thoughtworks公司,完全向陌生人敞开,成了公共空间。对这一点,我深为感动。

http://app.beijing-open-party.org/

我一去,就很喜欢那儿,很多人,大家在交流学习。当时就在梦想,如果我们课堂空间也那么自由,那么丰富,那是多么的快乐!

如果在教育圈子里,也有这些丰富的开放、对话、多元、务实的分享活动,那真是一种十分值得实践的方向。

相关链接:

http://www.beijing-open-party.org/2010/08/beijing-open-party-2010-08-event-announcement/

beijing-open-party的活动介绍:
http://www.beijing-open-party.org/about/

beijing-open-party团队博客:
http://blog.beijing-open-party.org/

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http://www.aect.org/events/Anaheim10/default.asp

Cyber Change: Learning In Our Connected World

October 26-30, 2010
Hyatt Regency Orange County
Anaheim, California

The rapid evolution of Web 2.0 technologies has generated a level of communication and interaction never before possible. In response, the National Science Foundation recently generated a 21st century research agenda that specifically focuses on cyberlearning, defined by NSF as “the use of networked computing and communications technologies to support learning” (NSF, 2008, p. 5). The report, entitled “Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge“, provides a call to action for research in how such interactive and connected technological systems may be effectively leveraged for the enhancement of learning. In support of this goal, AECT 2010 seeks to explore the transformational potential that these networked innovations hold for education, as well as share current research and best practices related to these developments.

Because cyberlearning encompasses a broad array of trends and issues in the use of technology for learning, presentations are encouraged that relate to the following five sub-themes that reflect different facets cyberlearning:

1. Social Networking for Teaching and Learning
2. Distributed Learning Systems: Globalizing Education
3. Innovations in Open Educational Resources
4. The Continuing Evolution of Distance Education
5. Issues in Cyberlearning Design and Development

These sub-themes represent strong areas of expertise within our membership and opportunities to highlight current work related to these topics.

All Workshops
http://www.aect.org/events/Anaheim10/Workshops.asp?clientid=&type=All

01-R1: iLife in Education
“This workshop will cover the use of the iLife ʻ09 suite to create educational content. Attendees will learn how to use iMovie, iPhoto, iTunes and GarageBand . Participants will create a podcast using still pictures and digital video specially prepared for this workshop. Participants will receive a rubric for evaluating their projects. Examples of projects created by elementary, high school and teacher preparation students will be shared.”

01-R3: In Plain English: Cyberlearning and Intellectual Property Law
This one-day program will cover the fundamentals of copyright, trademark, cyberspace and other aspects of intellectual property law. The speakers, Leonard D. DuBoff* and Mary Ann DuBoff,** will present this one-day program (In Plain English)® using an interactive format; that is, they will encourage questions as the presentation unfolds. The DuBoffs are experienced lecturers who have presented programs on these subjects for attorneys and nonlawyers alike for more than 30 years. This program will cover the copyright fundamentals applicable to teaching in both the brick-and-mortar setting as well as online.

01-R4: Google Workshop: Search, Learn, and Share!
Search, learn, and share! Brought to you by Computer Using Educators (CUE), the producers of the Google Teacher Academy http://www.google.com/educators/gta.html, the nationally acclaimed Google Workshop for Educators (GWE) introduces participants to innovative ways Google tools can be used in education. A full day of fast-paced presentations and hands-on activities includes experience with advanced search techniques, collaborative web-based applications, and inspirational instructional strategies. Google Certified Teachers share ways they’ve implemented tools such as Google Docs, Google Maps, Google Sites, and… even more. Participants who complete the event are given access to the Google Workshops for Educators Network (GWEN), an online community focused on supporting educators as they learn more about the power of Google to drive student learning.

01-R6: Design Layers and Functional Design: A Hands-on Experience
This workshop will offer hands-on experience in applying the theory of design layers and functional design to specific instructional design problems. The theory of instructional design layers provides a new view of design architecture that leads to a more direct and common-sense application of instructional theory. The theory of design layers leads to the idea of functional design, an approach currently used in other design fields but not in instructional design. Hands-on experience will demonstrate to participants the value of these ideas in solving everyday instructional design problems.

01-R7: Using the iPad Wifi for Learning (includes 16G iPad Wi-Fi version)
Grab a hold of Apple’s new iPad - and place incredible new power at students’ fingertips. Be among the first to discover how the iPad impacts the classroom, whether it’s true anytime, anywhere content development or merging 60 pounds of textbooks into a 1.5 pound device. A multitude of instructional possibilities exist. Discover some of the best education apps available to enable students to create, consume and reflect on their learning. iPad is destined to be the most talked about device this year - be the first to introduce your students to this revolutionary device. Best of all, leave with a brand new 16 GB iPad (wifi version) to take back to your school!

05-R2: Using the iPad 3G for Learning (includes Wi-Fi + 3G iPad)
Grab a hold of Apple’s new iPad - and place incredible new power at students’ fingertips. Be among the first to discover how the iPad impacts the classroom, whether it’s true anytime, anywhere content development or merging 60 pounds of textbooks into a 1.5 pound device. A multitude of instructional possibilities exist. Discover some of the best education apps available to enable students to create, consume and reflect on their learning. iPad is destined to be the most talked about device this year - be the first to introduce your students to this revolutionary device. Best of all, leave with a brand new 16 GB iPad (Wi-FI + 3G version) to take back to your school!
Note: 3G data plan sold separately

05-R3: Developing Leaders in AECT
Interested in getting involved in leadership in AECT? We start out learning about the organization of AECT and the different roles for the overall organization and specific divisions and affiliates. This is followed by discussions with current and past leaders who share their experiences, how they became involved, and the personal and professional benefits. Finally, we review specific meetings and sessions you may want to attend depending on where you want to get involved.

05-R5: Creativity, Educational Technology, and problem solving
Creativity is a skill that can be taught and it is one that is valuable to business, institutions and nations. Creativity can be developed through extensive effort by learners. This hands-on, high energy-session is based on the lessons learned from teaching creativity. Workshop participants will complete a series of exercises to increase their own creativity, ability to solve problems, and will also learn and practice activities designed to encourage creativity and problem solving.

11-R1: The Purpose of Public Education Forum
This focused discussion will examine the question of What is the purpose of education in America’s 21st Century society? While there are many calls for and model s of change, the dialogue to date has been absent a refocusing on the purpose of the system. This session will bring together educational system designers to begin with the end in mind and articulate a statement on the purpose of public education that could potentially drive design and policy at federal and state levels. The session will be structured around self-organizing small groups; data from these groups will be collected and analyzed post-conference into a report.

11-R2: Methods of Lecture Capturing Through Adobe Connect and Captivate
There are two methods of lecture capturing. Instructors can either record lectures in class and post them afterwards for reviewing purpose, or they can record lectures before class to save valuable class time for discussions. Participants will learn both methods. They will record lectures using Adobe Connect and create online lecture presentations with audio voiceover and self-review quizzes using Adobe Captivate. Both methods will require no complex hardware or programming knowledge.

11-R3: Creating Online Tutorials with Assessment in Flash
Online tutorials with interactive quizzes can be very difficult to develop using traditional authoring tools. Furthermore, adding such capabilities as user tracking and reporting would likely require someone with an expertise in programming languages and would also be expensive to develop. Participants will learn how to create Flash-based interactive tutorials and quizzes with user tracking in Adobe Captivate without Flash authoring skills and how to post the tutorials to Adobe Connect.

11-R4: Tuning your presentation: Making the most of your chance to show and tell your story
This workshop will focus on presenters with proposals accepted to the 2010 AECT Conference. We will present basic guidelines on visual literacy, including examples from our own work and the work of our colleagues in IVLA. We will review literature and best practices on visual communication and presentation, and lead a discussion interacting with the attendees. Attendees will work on their own presentations during the workshop and show their presentations for the group’s feedback.

11-R5: Old Wine in New Bottles? Using Cutting-Edge Technology to Improve Qualitative Research and Evaluation
This workshop will present strategies for enhancing qualitative research through technology. Participants will practice with and discuss various technologies for improving data collection, analysis, and project management. A special focus will be on adapting free or affordable technologies to accomplish the same goals as more expensive technologies. The workshop will conclude with how technology can improve the trustworthiness of qualitative findings and enable us to achieve the goals of transcription more quickly and effectively.

11-R6: TwHistory Workshop: Tweeting the Cuban Missile Crisis
Workshop participants will be introduced to TwHistory, a framework for creating and sharing historical reenactments with Twitter. They will be guided through the process of researching and creating tweets for the historical figures they will represent in an online Cuban Missile Crisis reenactment. The combined tweets will form a reenactment that will be shared via Twitter and TwHistory.org during the 2010 AECT conference and coinciding with the 48th anniversary of the Cuban Missile Crisis.

11-R7: Enhancing Your Design With Morae
Morae, a user-experience testing software assists with determining how people use and view websites, e-courses, applications, computer tools, etc… The hands-on workshop allows participants to conduct a usability investigation, which can inform the design of technology-related product(s). Morae brings an awareness of the users’ perception of your product, thus encouraging design changes which can boost your website traffic or assist in illustrating how to increase user satisfaction. To practice during the workshop, participants should bring a laptop with Microsoft Windows XP or Windows Vista.

11-R8: Supporting Constructivist Learning in Moodle
This workshop will show how to setup and run a constructivist course in Moodle. Differences between Moodle and other course management systems such as Blackboard will be briefly discussed. Moodle tools and activities that will be covered include assignments, discussion forums, wikis and other items suggested by participants. No prior knowledge of Moodle is required but knowledge of other course management systems is helpful. Please email the presenter at greg.francom@gmail.com if you plan to attend.

11-R9: Managing the Business Side of Distance & E-Learning
Beyond design and project management, successful distance and e-learning efforts require that organizations make a variety of key business decisions. (Even the definition of educational technology addresses the importance of these issues.) Whether you work internally in an organization or in an independent agency, this seminar introduces you to key issues that affect the success of your work and to resources that can structure your work on these issues. What You Will Learn: Through mini-cases and scenarios, this interactive seminar:
• Explores the importance of developing a business strategy and presents a template for preparing a strategy for a learning group
• Explains how to persuasively justify choices through business cases, and presents a templates you can use
• Explains the implications of choices for various types of processes on the satisfaction of learners and their sponsors • Explains how to promote your programs and provides templates for a marketing plan and annual report

11-S1: Educators and Second Life: A Workshop on Engaging 21st Century Learners
Second Life (SL) is a three-dimensional, virtual world that has been created by its residents through digital avatars. This half-day workshop is designed to introduce educators to Second Life and aid them in conceptualizing how virtual worlds might become an effective instructional tool in their classroom or for professional development. Participants will sign-up for an SL account, download the SL viewer, create an avatar, become oriented with the interface and navigate through a virtual fieldtrip.

11-S2: Controlling Website Layout and Design with Cascading Style Sheets
This hands-on, half-day workshop will help participants use Cascading-Style Sheets (CSS) to control the look and feel of their own websites. By the end of the workshop, each participant will have learned basic CSS skills that will give them the ability to create professional-looking web-sites. Participants will each create their own CSS-based web-page. For full benefit, participants should be comfortable in using html (although no html coding will occur during the workshop).

11-S3: Teaching web design and creating instructional web applications in the 21st century with Drupal
Modern web applications and websites go beyond basic HTML and CSS and are often designed with content management systems (CMS). The most popular is Drupal, a free and veritable Swiss Army knife for developing Web 2.0 applications. This workshop will introduce participants to a new online course on web development with Drupal and provide participants with an introduction to developing Web 2.0 applications with Drupal.

11-S4: Study Tour: USC’s Institute for Creative Technologies
This event, led by USC’s Dr. Richard Clark and Dr. Rich DiNinni, will feature innovative collaborative projects between educational science and engineering and the renowned entertainment industry located in close proximity. Members of the ICT are leaders in producing virtual humans, computer training simulations and immersive experiences for decision-making, cultural awareness, leadership and health. To learn more about ICT activities, visit http://ict.usc.edu/. Registration for this event is $40, and includes transportation and a catered luncheon on-site. Plan to join us for this exciting event.
Seats are limited to 30 registrants

41-R1: Leadership Development
This interactive workshop investigates the different frames of leadership, leadership style, ethical challenges, and activities that you can use to develop your leadership knowledge and skills. We will investigate current literature on leadership including organizational, technological, and global issues. We will reflect on where we are as leaders, where we want to be, and steps we might take to get there. Interested in leadership in AECT? Participate in the afternoon Workshop “Developing Leaders in AECT”.

41-R2: Producing and Directing Educational Videos: Techniques that Will Work at Any Budget Size
Producing and directing educational videos can be a rewarding experience. Participants in this workshop will learn and practice scalable video production techniques applicable to projects of any size, regardless of whether the budget is nonexistent or overfunded. The instructor has been a professional documentary filmmaker focusing upon education themed movies since 2001, and worked in animation prior to then. This workshop is especially encouraged for anyone involved or interested in the AECT HistoryMakers Series.

41-R3: Finding e^3 (effective, efficient, engaging) Instruction
This improving the instruction.workshop will instruct participants in the use of the e^3 course critique checklist that will enable them to determine the extent to which First Principles of Instruction have been implemented in a given instructional product. The resulting evaluation provides an e^3 score for the instruction as a whole and each component skill that is taught. The checklist also provides specific prescriptive recommendations for improving the instruction.

41-R4: Finding Your Way Through Technology: An Overview of the NMC Horizon Project Navigator
The New Media Consortium is launching a new tool to help its members keep up with emerging technologies. The Horizon Project Navigator is a database of information related to the years of effort the NMC has put into compiling and highlighting pertinent technologies. Navigator is a customizable research tool for aggregating information for you and your institution to help you quickly get technology information that is most pertinent to your projects and institution.

41-R5: The Techne of Second Life: Strategies and Tools for Intentional Design in a Virtual World
This workshop is intended for higher education faculty, teacher trainers, and industry-based instructional designers looking to advance their understanding and use of Second Life. Focus is on incorporating the functionality of holodecks, multi-scene installations, and the ImagiLearning Logic System into Second Life builds. By the end of this workshop participants will walk away with a holodeck, the ImagiLearning Logic system and the knowledge of how to implement them in their own Second Life projects.

41-R6: Audacity for Education
Audio files have become a key component in Distance Learning and Instructional Design projects. However, many Educators are not familiar with the steps and tools needed to create polished, professional-quality audio files. Audacity is a free, open-source, cross-platform audio editor. Participants will download and deploy Audacity software for PC/Mac, use Audacity to create single and multi-track audio files in multiple formats, and discuss important points about effective aural learning and copyright law regarding audio files.

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How Can We Learn Better ?

August 21st, 2010

How Can We Learn Better ?
http://www.haokanbu.com/story/261765/

http://www.slideshare.net/xiulizhuang/tedxwiseru-xiuli-how-can-we-learn-better20100821

这个故事是8月21日在北大TEDxWiserU活动中的分享。

参加这个活动,得到很多的朋友的支持和帮助,有的协助制作PPT,有的协助修正英文,有的给出了很多建议,有的给出鼓励。这不断让我感受到社区和人群凝聚的力量。在此表示深深的感谢。

这次分享内容,是以淄博信息技术教师社区为例展开的,因此特别感谢淄博社区中的信息技术老师们,感谢地方教育机构淄博市电教馆。没有大家的共同努力,就不会有变化发生。

还有特别感谢网络上连接的朋友们,你们的正向思考的力量,主动积极的行为,是一切变化发生的造就者。

关于TEDxWiserU活动的介绍,
http://www.douban.com/event/12079869/
http://wiser-u.net/summer/tedxwiseru/

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TEDxWiserU: Re-Imagining Tomorrow’s Education,
http://www.douban.com/event/12079869/

活动介绍

«None of us is as smart as all of us»
走进21世纪,人类面临着诸多机遇与挑战。而教育,作为培育人才的根基,其作用显得日益重要。在新科技、新理念不断发展的今天,教育的内涵与外延是否也在扩展呢?中国如何抓紧良机,改造自身的教育呢?“教育2.0”如何从概念走向现实?这些问题,我们邀请大家一起思考。
今年8月21日,TEDxWiserU将为您呈现关于这一话题的来自不同文化、不同背景、不同语言的一些声音和看法。

讲者列表:

Uffe Elbaek, founder and principal of KaosPilot

Yogesh Kulkarni, Vigyan Ashram

Raphael Ogar Oko, Ashoka Fellow, Teachers Without Borders

Kyra D. Gaunt, TED Fellow, Ethnomusicologist, Recording Artist, Author, Social Entrepreneur

Eva Maria, Hands on Research

Jonathan Imme, co-founder, Palomar5

Vicky Colbert, Executive Director, Escuela Nueva Foundation

庄秀丽(Xiuli Zhuang),北京师范大学教师,教育大发现社区(SocialLearnLab.org) 联合发起人。

欧阳颀,北京大学物理学院长江学者特聘教授,北京大学前沿交叉学科研究院理论生物学中心副主任。

贾积有,北京大学教育学院副教授,专注于教育技术的研究。

更多背景介绍

TEDxWiserU是首届Wiser Summer的一个组成单元,整个Wiser Summer的活动由全球Wiser-U社区(www.wiser-u.net)策划组织,来自欧洲、美洲、南亚、南美的多支队伍将到北京大学参加为期一周的活动,他们将通过比赛与Sci Foo活动,挖掘出适合这个时代的新的教育方法方式,提出他们的见解与思考。

关于Wiser Summer

假如你……
是一位学生;
有些闪亮的创意希望分享;
正在进行一些可以改变教育、科研的项目;
希望认识来自全球的同样有想法的人;
深深的懂得通过分享,你可以做得更多更好;
看到了科技可以有很大的潜力,假如应用得好,可以使得世界变得更加美好,而且你希望在这一方向进行努力,

那你必定可以在Wiser Summer上找到志同道合的朋友,你可以在这里大胆的分享你的想法和行动。

(本活动将以英文为主要语言。)

更多活动细节请浏览活动官方网站:

http://tedxwiseru.org/
http://www.wiser-u.net/summer

活动组织:Wiser-U社区(http://www.wiser-u.net/
赞助方:北京大学元培学院(http://yuanpei.pku.edu.cn
法国交叉科学研究中心(http://www.cri-paris.org

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ICCE2010 Workshops

August 19th, 2010

http://www.icce2010.upm.edu.my/program_wp.html

The call for workshop papers is still open.
Deadline for full paper submission: 27 August 2010

W1 Virtual Worlds for academic, organizational, and life-long learning (ViWo 2010)

W2 The 4th Workshop of Modeling, Management and Generation of Problems/Questions in Technology-Enhanced Learning

W3 Analysing CSCL (Computer-Supported Collaborative Learning) Data from Multiple Perspectives

W4 Models, Methods, and Technologies for Learning with Web Resources

W5 Human-Centered E-Learning

W6 Technology-Transformed Learning: Going Beyond the One-to-One Model?

W7 Supporting, Promoting and Evaluating Meta-cognitive Skills

W8 The Design, Implementation and Evaluation of Game and Toy Enhanced Learning

W9 Real Education in Second Life

W10 Workshop on Open Technology, Open Standards and Open Knowledge in Advanced Learning”

W11 New paradigms in learning: Robotics, play, and digital arts

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HKAECT Conference 2010

August 18th, 2010

HKAECT Conference 2010:
Multiliteracies for the 21st Century:Education, Communication and Technology
25-27 November, 2010, Hong Kong
http://www.hkaect.org

Paper Submission (either in Chinese or in English)
Authors are invited to submit extended abstracts (around 500 words) reporting on research results or novel applications. HKAECT Conference 2010 includes, but not limited to the following sub-themes:

• Tool literacies: Computer literacy, network literacy, technology literacy
• Literacies of representation: information literacy, media literacy, visual literacy
• Literacies and libraries
• Literacies and human communication
• New media culture
• Curriculum reform, curriculum innovation
• Pedagogies
• PBL
• Design and development
• eLearning
• Distance education
• Multimedia production
• Assessment
• ePortfolio
• Educational Management
• Educational change
• Globalization
• Information and knowledge management in education
• Teacher education
• Training and performance
• Cyberethics and moral education
• Mass communication and mass collaboration
• Media and Modernity

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The Global Education Collaborative
Helping Teachers and Students Reach the World
The call for presentations for the 2010 Global Education Conference is now open. Presentation proposals are now being accepted at http://www.globaleducationconference.com.

The 2010 Global Education Conference is a collaborative effort to significantly increase opportunities for globally-connecting education activities and initiatives. The conference will be held online November 15 - 19, 2010 in the Elluminate (now Blackboard Collaborate) platform. Sessions will be free, broadcast live in multiple time zones and multiple languages, and will be available in recorded formats afterwards. The dates of the conference coincide with International Education Week, a joint initiative of the U.S. Department of Education and the U.S. Department of State.

The conference has an International Educator Advisory Board of over 90 educators worldwide, chaired by Julie Lindsay of the Flat Classroom ProjectTM. 30 leading global organizations serve as Conference Partners, including: the Asia Society, the Centre for Global Education, East Asia Regional Council of Overseas Schools (EARCOS), ePals, iEARN, and TakingITGlobal. Full lists of the advisory board and the partners can be found at the website, and interested individuals and organizations are encouraged to contact the conference chairs.

Conference presentations will be categorized in five tracks: Teacher, Student, Curricular, Policy and Leadership, and Global Issues. Particular emphasis will be given to global inclusion and practical teacher application, and the intention is that all serious proposals be given the opportunity to be presented. Keynote speakers will be announced in September and October.

The conference co-chairs are Lucy Gray and Steve Hargadon. Lucy Gray is an Apple Distinguished Educator and Google Certified Teacher, and founder of the Global Education Collaborative network (http://globaleducation.ning.com). Steve Hargadon is Elluminate’s Social Learning Consultant, founder of the Classroom 2.0 social network (http://www.classroom20.com), and host of the Future of Education interview series (http://www.futureofeducation.com).

The Twitter/Social Media hashtag for the conference is “#GlobalEd10″.

Visit The Global Education Collaborative at: http://globaleducation.ning.com/?xg_source=msg_mes_network

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星韵地理网站
http://www.xingyun.org.cn

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