01-R1: iLife in Education
“This workshop will cover the use of the iLife ʻ09 suite to create educational content. Attendees will learn how to use iMovie, iPhoto, iTunes and GarageBand . Participants will create a podcast using still pictures and digital video specially prepared for this workshop. Participants will receive a rubric for evaluating their projects. Examples of projects created by elementary, high school and teacher preparation students will be shared.”
01-R3: In Plain English: Cyberlearning and Intellectual Property Law
This one-day program will cover the fundamentals of copyright, trademark, cyberspace and other aspects of intellectual property law. The speakers, Leonard D. DuBoff* and Mary Ann DuBoff,** will present this one-day program (In Plain English)® using an interactive format; that is, they will encourage questions as the presentation unfolds. The DuBoffs are experienced lecturers who have presented programs on these subjects for attorneys and nonlawyers alike for more than 30 years. This program will cover the copyright fundamentals applicable to teaching in both the brick-and-mortar setting as well as online.
01-R4: Google Workshop: Search, Learn, and Share!
Search, learn, and share! Brought to you by Computer Using Educators (CUE), the producers of the Google Teacher Academy http://www.google.com/educators/gta.html, the nationally acclaimed Google Workshop for Educators (GWE) introduces participants to innovative ways Google tools can be used in education. A full day of fast-paced presentations and hands-on activities includes experience with advanced search techniques, collaborative web-based applications, and inspirational instructional strategies. Google Certified Teachers share ways they’ve implemented tools such as Google Docs, Google Maps, Google Sites, and… even more. Participants who complete the event are given access to the Google Workshops for Educators Network (GWEN), an online community focused on supporting educators as they learn more about the power of Google to drive student learning.
01-R6: Design Layers and Functional Design: A Hands-on Experience
This workshop will offer hands-on experience in applying the theory of design layers and functional design to specific instructional design problems. The theory of instructional design layers provides a new view of design architecture that leads to a more direct and common-sense application of instructional theory. The theory of design layers leads to the idea of functional design, an approach currently used in other design fields but not in instructional design. Hands-on experience will demonstrate to participants the value of these ideas in solving everyday instructional design problems.
01-R7: Using the iPad Wifi for Learning (includes 16G iPad Wi-Fi version)
Grab a hold of Apple’s new iPad - and place incredible new power at students’ fingertips. Be among the first to discover how the iPad impacts the classroom, whether it’s true anytime, anywhere content development or merging 60 pounds of textbooks into a 1.5 pound device. A multitude of instructional possibilities exist. Discover some of the best education apps available to enable students to create, consume and reflect on their learning. iPad is destined to be the most talked about device this year - be the first to introduce your students to this revolutionary device. Best of all, leave with a brand new 16 GB iPad (wifi version) to take back to your school!
05-R2: Using the iPad 3G for Learning (includes Wi-Fi + 3G iPad)
Grab a hold of Apple’s new iPad - and place incredible new power at students’ fingertips. Be among the first to discover how the iPad impacts the classroom, whether it’s true anytime, anywhere content development or merging 60 pounds of textbooks into a 1.5 pound device. A multitude of instructional possibilities exist. Discover some of the best education apps available to enable students to create, consume and reflect on their learning. iPad is destined to be the most talked about device this year - be the first to introduce your students to this revolutionary device. Best of all, leave with a brand new 16 GB iPad (Wi-FI + 3G version) to take back to your school!
Note: 3G data plan sold separately
05-R3: Developing Leaders in AECT
Interested in getting involved in leadership in AECT? We start out learning about the organization of AECT and the different roles for the overall organization and specific divisions and affiliates. This is followed by discussions with current and past leaders who share their experiences, how they became involved, and the personal and professional benefits. Finally, we review specific meetings and sessions you may want to attend depending on where you want to get involved.
05-R5: Creativity, Educational Technology, and problem solving
Creativity is a skill that can be taught and it is one that is valuable to business, institutions and nations. Creativity can be developed through extensive effort by learners. This hands-on, high energy-session is based on the lessons learned from teaching creativity. Workshop participants will complete a series of exercises to increase their own creativity, ability to solve problems, and will also learn and practice activities designed to encourage creativity and problem solving.
11-R1: The Purpose of Public Education Forum
This focused discussion will examine the question of What is the purpose of education in America’s 21st Century society? While there are many calls for and model s of change, the dialogue to date has been absent a refocusing on the purpose of the system. This session will bring together educational system designers to begin with the end in mind and articulate a statement on the purpose of public education that could potentially drive design and policy at federal and state levels. The session will be structured around self-organizing small groups; data from these groups will be collected and analyzed post-conference into a report.
11-R2: Methods of Lecture Capturing Through Adobe Connect and Captivate
There are two methods of lecture capturing. Instructors can either record lectures in class and post them afterwards for reviewing purpose, or they can record lectures before class to save valuable class time for discussions. Participants will learn both methods. They will record lectures using Adobe Connect and create online lecture presentations with audio voiceover and self-review quizzes using Adobe Captivate. Both methods will require no complex hardware or programming knowledge.
11-R3: Creating Online Tutorials with Assessment in Flash
Online tutorials with interactive quizzes can be very difficult to develop using traditional authoring tools. Furthermore, adding such capabilities as user tracking and reporting would likely require someone with an expertise in programming languages and would also be expensive to develop. Participants will learn how to create Flash-based interactive tutorials and quizzes with user tracking in Adobe Captivate without Flash authoring skills and how to post the tutorials to Adobe Connect.
11-R4: Tuning your presentation: Making the most of your chance to show and tell your story
This workshop will focus on presenters with proposals accepted to the 2010 AECT Conference. We will present basic guidelines on visual literacy, including examples from our own work and the work of our colleagues in IVLA. We will review literature and best practices on visual communication and presentation, and lead a discussion interacting with the attendees. Attendees will work on their own presentations during the workshop and show their presentations for the group’s feedback.
11-R5: Old Wine in New Bottles? Using Cutting-Edge Technology to Improve Qualitative Research and Evaluation
This workshop will present strategies for enhancing qualitative research through technology. Participants will practice with and discuss various technologies for improving data collection, analysis, and project management. A special focus will be on adapting free or affordable technologies to accomplish the same goals as more expensive technologies. The workshop will conclude with how technology can improve the trustworthiness of qualitative findings and enable us to achieve the goals of transcription more quickly and effectively.
11-R6: TwHistory Workshop: Tweeting the Cuban Missile Crisis
Workshop participants will be introduced to TwHistory, a framework for creating and sharing historical reenactments with Twitter. They will be guided through the process of researching and creating tweets for the historical figures they will represent in an online Cuban Missile Crisis reenactment. The combined tweets will form a reenactment that will be shared via Twitter and TwHistory.org during the 2010 AECT conference and coinciding with the 48th anniversary of the Cuban Missile Crisis.
11-R7: Enhancing Your Design With Morae
Morae, a user-experience testing software assists with determining how people use and view websites, e-courses, applications, computer tools, etc… The hands-on workshop allows participants to conduct a usability investigation, which can inform the design of technology-related product(s). Morae brings an awareness of the users’ perception of your product, thus encouraging design changes which can boost your website traffic or assist in illustrating how to increase user satisfaction. To practice during the workshop, participants should bring a laptop with Microsoft Windows XP or Windows Vista.
11-R8: Supporting Constructivist Learning in Moodle
This workshop will show how to setup and run a constructivist course in Moodle. Differences between Moodle and other course management systems such as Blackboard will be briefly discussed. Moodle tools and activities that will be covered include assignments, discussion forums, wikis and other items suggested by participants. No prior knowledge of Moodle is required but knowledge of other course management systems is helpful. Please email the presenter at greg.francom@gmail.com if you plan to attend.
11-R9: Managing the Business Side of Distance & E-Learning
Beyond design and project management, successful distance and e-learning efforts require that organizations make a variety of key business decisions. (Even the definition of educational technology addresses the importance of these issues.) Whether you work internally in an organization or in an independent agency, this seminar introduces you to key issues that affect the success of your work and to resources that can structure your work on these issues. What You Will Learn: Through mini-cases and scenarios, this interactive seminar:
• Explores the importance of developing a business strategy and presents a template for preparing a strategy for a learning group
• Explains how to persuasively justify choices through business cases, and presents a templates you can use
• Explains the implications of choices for various types of processes on the satisfaction of learners and their sponsors • Explains how to promote your programs and provides templates for a marketing plan and annual report
11-S1: Educators and Second Life: A Workshop on Engaging 21st Century Learners
Second Life (SL) is a three-dimensional, virtual world that has been created by its residents through digital avatars. This half-day workshop is designed to introduce educators to Second Life and aid them in conceptualizing how virtual worlds might become an effective instructional tool in their classroom or for professional development. Participants will sign-up for an SL account, download the SL viewer, create an avatar, become oriented with the interface and navigate through a virtual fieldtrip.
11-S2: Controlling Website Layout and Design with Cascading Style Sheets
This hands-on, half-day workshop will help participants use Cascading-Style Sheets (CSS) to control the look and feel of their own websites. By the end of the workshop, each participant will have learned basic CSS skills that will give them the ability to create professional-looking web-sites. Participants will each create their own CSS-based web-page. For full benefit, participants should be comfortable in using html (although no html coding will occur during the workshop).
11-S3: Teaching web design and creating instructional web applications in the 21st century with Drupal
Modern web applications and websites go beyond basic HTML and CSS and are often designed with content management systems (CMS). The most popular is Drupal, a free and veritable Swiss Army knife for developing Web 2.0 applications. This workshop will introduce participants to a new online course on web development with Drupal and provide participants with an introduction to developing Web 2.0 applications with Drupal.
11-S4: Study Tour: USC’s Institute for Creative Technologies
This event, led by USC’s Dr. Richard Clark and Dr. Rich DiNinni, will feature innovative collaborative projects between educational science and engineering and the renowned entertainment industry located in close proximity. Members of the ICT are leaders in producing virtual humans, computer training simulations and immersive experiences for decision-making, cultural awareness, leadership and health. To learn more about ICT activities, visit http://ict.usc.edu/. Registration for this event is $40, and includes transportation and a catered luncheon on-site. Plan to join us for this exciting event.
Seats are limited to 30 registrants
41-R1: Leadership Development
This interactive workshop investigates the different frames of leadership, leadership style, ethical challenges, and activities that you can use to develop your leadership knowledge and skills. We will investigate current literature on leadership including organizational, technological, and global issues. We will reflect on where we are as leaders, where we want to be, and steps we might take to get there. Interested in leadership in AECT? Participate in the afternoon Workshop “Developing Leaders in AECT”.
41-R2: Producing and Directing Educational Videos: Techniques that Will Work at Any Budget Size
Producing and directing educational videos can be a rewarding experience. Participants in this workshop will learn and practice scalable video production techniques applicable to projects of any size, regardless of whether the budget is nonexistent or overfunded. The instructor has been a professional documentary filmmaker focusing upon education themed movies since 2001, and worked in animation prior to then. This workshop is especially encouraged for anyone involved or interested in the AECT HistoryMakers Series.
41-R3: Finding e^3 (effective, efficient, engaging) Instruction
This improving the instruction.workshop will instruct participants in the use of the e^3 course critique checklist that will enable them to determine the extent to which First Principles of Instruction have been implemented in a given instructional product. The resulting evaluation provides an e^3 score for the instruction as a whole and each component skill that is taught. The checklist also provides specific prescriptive recommendations for improving the instruction.
41-R4: Finding Your Way Through Technology: An Overview of the NMC Horizon Project Navigator
The New Media Consortium is launching a new tool to help its members keep up with emerging technologies. The Horizon Project Navigator is a database of information related to the years of effort the NMC has put into compiling and highlighting pertinent technologies. Navigator is a customizable research tool for aggregating information for you and your institution to help you quickly get technology information that is most pertinent to your projects and institution.
41-R5: The Techne of Second Life: Strategies and Tools for Intentional Design in a Virtual World
This workshop is intended for higher education faculty, teacher trainers, and industry-based instructional designers looking to advance their understanding and use of Second Life. Focus is on incorporating the functionality of holodecks, multi-scene installations, and the ImagiLearning Logic System into Second Life builds. By the end of this workshop participants will walk away with a holodeck, the ImagiLearning Logic system and the knowledge of how to implement them in their own Second Life projects.
41-R6: Audacity for Education
Audio files have become a key component in Distance Learning and Instructional Design projects. However, many Educators are not familiar with the steps and tools needed to create polished, professional-quality audio files. Audacity is a free, open-source, cross-platform audio editor. Participants will download and deploy Audacity software for PC/Mac, use Audacity to create single and multi-track audio files in multiple formats, and discuss important points about effective aural learning and copyright law regarding audio files.